Reviewed · DENVER GHOST & HAUNTED TOURS
Awesome Denver Ghost Hunt: Mile High
Denver gets spooky fast on your phone. This self-guided Denver ghost hunt is built like an interactive scavenger hunt, so you can start whenever you’re ready and follow the game with the Let’s Roam app. I especially like the role-based setup for up to 10 players, plus the included riddles and photo challenges that keep the “tour” from feeling like a slow walk.
I also like that you get complimentary digital copies of your group’s photos, so the silly moments actually end up as keepsakes. The big downside is simple: there’s no tour guide, so you’re in charge of the timing, the phone, and staying on task when the app asks you to complete challenges. If you want a live storyteller, this won’t be that kind of experience.
In This Review
- Key highlights before you go
- A Smartphone-Run Ghost Hunt in Denver’s Landmark Zone
- How the Let’s Roam hunt works (roles, photos, and puzzles)
- Starting at Denver Public Library (and why it’s a smart anchor)
- Stop 1: Molly Brown House Museum and the fun of looking closely
- Stop 2: Denver Public Library and turning an icon into clues
- Stop 3: The Spa at The Brown Palace as the eerie finale
- What the photo challenges really add (and the free copies part)
- Price and value: is $12.31 worth it?
- Timing, walking pace, and how to avoid the common frustrations
- Who this Mile High ghost hunt suits best
- Should you book Awesome Denver Ghost Hunt: Mile High?
- FAQ
- What is the duration of the ghost hunt?
- Is there a tour guide with this experience?
- Where does the hunt start and where does it end?
- What landmarks are included in the route?
- What do I need to bring?
- Are there age or fitness requirements?
Key highlights before you go
- Start on your schedule with a mobile, self-guided format
- Photo challenges tied to roles (Braniac, Photographer, Mapper)
- Landmarks like Molly Brown House Museum and the Brown Palace area
- Maps, riddles, and leaderboards inside the Let’s Roam app
- Complimentary digital copies of your group photos
- Battery life matters because you’ll use your phone the whole time
A Smartphone-Run Ghost Hunt in Denver’s Landmark Zone

This is a game first, a walking tour second. You’ll use your phone to pull up maps, riddles, and photo challenges, and you’ll move between notable Denver stops with your group. The haunted theme ties the route together, but the actual fun comes from solving prompts and working as a team.
The route is designed around major sights you can recognize right away. It includes stops such as Molly Brown’s House Museum and the Denver Public Library, and the hunt also mentions other landmark options along the way (including the Croke-Patterson Mansion). Even if you’re not a hardcore history fan, the app keeps asking you to look closely at specific details.
One big practical advantage: because it’s self-guided, you don’t have to line up with a group schedule. You can choose a start time that fits your day, then go at your own pace as long as you keep moving through the checkpoints.
The city turns stranger after dark, more ghost walks
How the Let’s Roam hunt works (roles, photos, and puzzles)
You’ll download and access the hunt through the Let’s Roam app. From there, you’ll follow instructions on where to go next, handle riddles, and complete photo challenges tied to your chosen player role.
What makes it work for groups is that it’s interactive in a structured way. Each player gets an individual role, and you can choose among Braniac, Photographer, or Mapper for the photo-challenge portion of the hunt. That role system gives everyone something to do besides just walking along and hoping someone else figures it out.
There’s also a competitive element. The experience is set up with points, and it’s designed so your team can measure progress against other teams through leaderboards. Even if you don’t take the competition seriously, it’s a built-in reason to stay focused instead of drifting into casual sightseeing mode.
Photo challenges are a huge part of why I think this is more than just “go to places, click arrived.” You’re not only collecting spooky lore; you’re capturing silly results that you’ll get copies of afterward. The hunt also provides complimentary copies of your group photos, which is a rare perk for an app-based experience.
Starting at Denver Public Library (and why it’s a smart anchor)
Your meeting point is the Denver Public Library: Central Library, at 10 W 14th Ave, Denver, CO 80204. That’s a strong anchor point because the library is a real landmark with plenty of surrounding activity, and it’s also near public transportation.
The hunt is said to end back at the meeting point. That matters more than it sounds—your last checkpoint won’t strand you in the middle of nowhere, and you’ll have a familiar place to regroup with your team before heading off to dinner.
The start time window runs broadly, with opening hours listed as 7:00 AM to 10:00 PM every day. In practice, that flexibility is great when you’re touring Denver and want the timing to match your energy level. Late afternoon and early evening can feel especially fitting for a ghost-themed game.
The watch-out is technical: you’ll be using your smartphone for navigation and app interactions. Make sure your device is fully charged before you start, and bring a power bank if you think you’ll hit low battery. This is the kind of activity that punishes a dead phone more than a normal walking day would.
Stop 1: Molly Brown House Museum and the fun of looking closely
The first major checkpoint is Molly Brown House Museum. If you know the name, you already have a hook. If you don’t, the hunt’s prompts are designed to get you noticing details as you move through the area and work through the clues.
What I like about this stop is that it naturally supports the “riddle + photos + teamwork” approach. Old buildings tend to offer lots of visual details, and the game structure helps you see them with purpose instead of just passing by. It’s also a location where the spooky theme feels credible without you having to stretch your imagination too hard.
The possible drawback: if the exterior or your route around the site doesn’t give you enough visual cues for your team style, you might feel stuck on a prompt. In that case, slow down and regroup—good teams don’t bulldoze through puzzles, they spread tasks.
Even though this experience is self-guided, it’s not meant to be random wandering. You’re working your way through specific prompts, and the destination is picked because it should give you something to answer once you look.
Stop 2: Denver Public Library and turning an icon into clues
Next up is Denver Public Library. A library sounds calm on paper, but in a ghost hunt, calm settings are often where the best “odd” feeling starts. Here, the app leads you to details that you’d otherwise skip.
I like library stops on hunts because they encourage different behavior. Instead of speed-walking for photos, you end up pausing, scanning, and reading what’s in front of you. That makes the hunt feel more like an active experience and less like a checklist.
That said, this is one of those moments where your group’s pace matters. If you’re a fast group, you’ll probably zoom through this section. If you’re the kind of team that argues over clues (affectionate here), you may slow down and then feel the time pressure later.
The good news is that the experience is designed for around a 2-hour window. If you keep your momentum, you’re likely to finish without rushing, and the last stop should feel like a fun wrap-up rather than a mad dash.
Stop 3: The Spa at The Brown Palace as the eerie finale
The third stop is The Spa at The Brown Palace. The Brown Palace area has a classic Denver “big landmark” vibe, and that’s a good match for the hunt’s finale energy. For teams, end points like this work well because you’re ready to sprint a little once the game starts paying off.
I like the idea of ending at a polished, well-known location. It gives the ghost theme a more theatrical contrast, which can make the final challenges feel like a payoff. If your group enjoys photo challenges, this is also the kind of place where people tend to want to capture moments.
As a self-guided experience, you should still treat the finale like a checkpoint, not a place to settle into a long break. The hunt is designed as a timed game, and you’ll want to leave enough energy to complete the final prompts and return to the meeting point.
If you show up in casual “I’ll just wander” mode, the last stretch can feel like too much pressure. If you go in as a puzzle team—splitting tasks and checking the app—you’ll likely enjoy the momentum here.
What the photo challenges really add (and the free copies part)
Photo challenges are the heart of this hunt’s entertainment value. The experience includes challenges for each player and lets you choose between role types like Braniac, Photographer, and Mapper. That means you’ll be doing more than reading riddles—you’ll be producing group content.
The best practical perk: you receive complimentary copies of your group’s photos. That’s a big value add because you aren’t just taking pictures for the moment. You’re creating results the experience can hand back to you afterward.
One tip: if you want your team photos to come out well, assign a “camera person” early—even if your chosen role is different. The app assigns roles, but you can still rotate who holds the phone so nobody feels stuck.
Also, consider lighting and weather. This is an outdoor-and-walking activity, and it’s connected to taking photos. If the day is wet or windy, your best friend is patience—and a power bank so you’re not juggling battery and camera use.
Price and value: is $12.31 worth it?
At $12.31 per person, this is priced like an entry-level activity, not a premium guided tour. That’s exactly why the app component matters. You’re paying for an organized route, game mechanics, and digital photo delivery—not for a live guide.
So the value question comes down to how you enjoy this style. If you like scavenger hunts, team puzzles, and photo challenges, the cost is a bargain. If you dislike phone-led navigation or you want a storyteller explaining every stop, you may feel like you’re paying for walking time.
The experience is advertised as 2 hours long, which helps keep it from dragging. For a low-cost outing, it’s also easier to justify because you’re likely spending your time actively instead of sitting through a long narrative.
And yes, there is a downside that can make it feel overpriced to the wrong person: you must use the app and interpret tasks as you go. If the app experience doesn’t click for your group, you’ll feel it fast. That’s why it helps to go in expecting a self-guided game, not a traditional ghost tour.
Timing, walking pace, and how to avoid the common frustrations
A ghost hunt sounds theatrical, but the reality is mostly logistics and teamwork. Plan for moderate physical fitness, and wear comfortable shoes. You’re moving between locations in a city block network, and the app will keep telling you where to go next.
Weather matters. There’s a clear instruction to check the forecast and dress appropriately. If Denver weather swings, do the smart thing: bring layers and choose shoes that handle wet sidewalks.
Device battery is the other make-or-break factor. The experience explicitly says to make sure your smartphone is fully charged, and to bring a power bank if you need it. If you’ve ever been halfway through a mapping app with 8% battery, you know how quickly fun turns into stress.
Finally, manage expectations about what you’ll get. This is a private tour/activity for your group, and it’s self-guided. If you were hoping for a guide to lead chants, tell stories, or herd everyone with energy, you won’t find that here.
One way to make it better for your group is to assign roles beyond the app. For example: one person handles reading the prompts, one handles photos, and one keeps an eye on the time so you don’t accidentally wander into a late start on a prompt.
Who this Mile High ghost hunt suits best
I’d point you toward this hunt if you want an active city outing with built-in humor and teamwork. It works especially well for groups of friends who like games, puzzle-solving, and taking photos together.
It also makes sense for people who like planning with flexibility. Because you can start at your own pace within the active hours, it fits well between other Denver plans—museums earlier, dinner later.
If you’re traveling solo, you might still enjoy it, but the game is clearly designed for a group dynamic, with roles up to 10 players. Solo players can still participate, yet the fun is more about team energy than quiet sightseeing.
If your group hates using apps while walking, or if you’re traveling with a low-battery device strategy (you know who you are), you may want to rethink. The experience depends on your phone staying alive and usable throughout.
Should you book Awesome Denver Ghost Hunt: Mile High?
Book it if you’re excited by an app-led scavenger hunt and want a low-cost way to see big-name Denver landmarks like Molly Brown House Museum, Denver Public Library, and the Brown Palace area. The role-based structure, interactive riddles, and photo challenges—and the free photo copies—are real reasons this can feel like a game instead of a chore.
Skip it if you want a classic guided ghost tour with a human leading the story. This is self-guided by design, so the success depends on your comfort with smartphone navigation and completing challenges on the move.
If you’re the kind of traveler who likes to laugh, compare photos, and treat a city like a puzzle box, this one is an easy “yes” to consider for your Denver day.
FAQ
What is the duration of the ghost hunt?
The experience is listed as about 2 hours.
Is there a tour guide with this experience?
No. It’s self-guided, so there isn’t a tour guide to lead you through the stops.
Where does the hunt start and where does it end?
It starts at Denver Public Library: Central Library, 10 W 14th Ave, Denver, CO 80204. It ends back at the meeting point.
What landmarks are included in the route?
The hunt includes stops such as Molly Brown House Museum, Denver Public Library, and The Spa at The Brown Palace. It also mentions exploring other landmarks such as Croke-Patterson Mansion as part of the hunt experience.
What do I need to bring?
You’ll use your smartphone to navigate and interact with the app, so make sure it’s fully charged. A power bank is recommended if you think you’ll need it, plus comfortable shoes and weather-appropriate clothing.
Are there age or fitness requirements?
No minimum age is required, but travelers should have a moderate physical fitness level.
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